Tamito Kajiyama 972650d983 Improvements of mesh importing.
Previously mesh vertices imported from vlak nodes were transformed
from the camera coordinate system to the object local coordinate
system.  This causes a difficulty in recovering object local vertices
when mesh deforming modifiers (e.g., curve, cloth, and soft body) have
been applied.  Now the view map creation is done based on mesh
vertices in the camera coordinate system.  Advantages of this approach
includes: 1) faster mesh importing because of less matrix-based
transformations; and 2) proper handling of meshes with deforming
modifiers.
2010-01-30 01:36:12 +00:00
2010-01-19 21:42:01 +00:00
2010-01-30 01:36:12 +00:00
2010-01-20 03:46:28 +00:00
2010-01-15 09:59:42 +00:00

Welcome to the fun world of open source.

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INSTALL.


---------------------.Blanguages and the .blender directory---------------------

The .blender directory holds various data files for Blender.
In the 2.28a release those are the .Blanguages file containing a list of
translations, the translations themselves and a default ttf font.

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	- the current directory
	- your home directory
	- On OSX, the blender bundle is also checked 
	- On Windows, the installation dir is checked.

If you get a 'File ".Blanguages" not found' warning, try to copy the .blender
dir to one of these locations (your home directory being recommended).



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