97e3fb0e038a94be87965f302e3e2266583f3a80
This patch adds proper internal support for 2D vectors in GPU materials, while previously it used a 3D vector with the Z component ignored as a workaround. This has no user-facing consequences. The type conversion file was split into an additional code generation file for easier refactoring. Pull Request: https://projects.blender.org/blender/blender/pulls/147983
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Blender
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