9a6fd6999329f8e8c60493d0b259fd7052e014aa
When activated in modal, `translate`, `resize`, `rotate`, `shear` and `edge_rotate_normal` use a different orientation than the set in scene. This orientation needed to match since some of these modes can be switched during operation. The default orientation for these modes was `V3D_ORIENT_VIEW`. And this changed when finishing the `translate` and `resize` to `V3D_ORIENT_GLOBAL`. But this could cause inconsistencies when inputting values from the keyboard. The solution now is to change the orientation when you change the mode. --- Note: Although the user can expect the value entered to reflect the orientation set in the scene, it would require a lot of changes and would not be really useful.
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.. Keep this document short & concise, linking to external resources instead of including content in-line. See 'release/text/readme.html' for the end user read-me. Blender ======= Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing. .. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg :scale: 50 % :align: center Project Pages ------------- - `Main Website <http://www.blender.org>`__ - `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__ - `User Community <https://www.blender.org/community/>`__ Development ----------- - `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__ - `Code Review & Bug Tracker <https://developer.blender.org>`__ - `Developer Forum <https://devtalk.blender.org>`__ - `Developer Documentation <https://wiki.blender.org>`__ License ------- Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license. See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.
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