Falk David 9d5c5d4a93 Fix: GP: Wrong offset vector when drawing onto surfaces
The offset from the surface was calculated based on only the normal
which didn't used to be the case.
The fix computes the offset based on the surface point and the direction
of the view.
Also makes sure to not draw overlays when computing the depths using
`V3D_DEPTH_NO_GPENCIL`.
2024-10-02 12:39:43 +02:00
2024-09-24 14:35:24 +02:00
2024-09-25 12:38:39 +10:00
2024-10-02 12:34:01 +02:00
2024-10-01 13:18:46 +10:00
2023-12-08 13:28:13 +11:00
2024-10-02 12:34:01 +02:00

Blender

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