9e0c8a41cd6a95ccb55e09035dd41f5cbeaa5c02
Conversion was only possible if the active object was editable & selected, this complicated overriding the operator from Python since it wasn't enough to override the selection & active-object. Now it's possible to use bpy.ops.object.convert() from Python overriding the selected_editable_objects only. For users the difference isn't so significant: - Having an active object is no longer required. - It's possible there are no objects to operate on, as previously the active object was used to check at least one object could be converted, although this check wasn't fool-proof as it didn't check the objects data-type. Resolves #100664. Ref !134728.
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Blender
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