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test2/source/blender/gpu
Jeroen Bakker 9e221a10d3 Fix #139901: UI: Incorrect flow when drawing scopes
When drawing image scope the vulkan backend raised some asserts. After
checking them the issue was in the calling code, that could lead to
undefined behavior on other platforms as well.

It isn't allowed to have an immediate mode shader bound, when performing
batch drawing. There was also a point batch that didn't use any point
shader resulting in undefined behavior as well.

For 5.0 we should add this as a GPU module check.

Pull Request: https://projects.blender.org/blender/blender/pulls/139926
2025-06-06 14:01:02 +02:00
..
2025-06-03 17:34:04 +02:00
2025-06-03 17:34:04 +02:00
2025-05-22 15:57:41 +02:00