Mai Lavelle 9f1c42392e Cycles: remove duplicate shader storage
Storing multiple copies of a shader was needed when the displacement method was
a mesh option and could be different for each mesh. Now that its a shader option
this is unnecessary.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2156
2016-09-01 22:44:42 -04:00
2016-08-01 11:02:01 +10:00
2013-12-24 22:57:27 +06:00
2016-07-15 01:28:00 +10:00
2010-10-13 14:44:22 +00:00
2016-07-15 01:26:26 +10:00
2016-02-10 00:26:12 +11:00
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