9f67367f0aae46f022adb9b47d91c01b35ab9b0f
Issue was indeed in join operation, mesh in which we join all others could be re-added to final data after others, leading to undesired re-ordering of CD layers, and existing vertices etc. being shifted away from their original indices, etc. All kind of more or less bad and undesired changes, fixed by always re-inserting destination mesh first. Also cleaned up a bit that code, it was doing some rather non-recommanded things (like allocating zero-sized mem, doing own coocking to remove a data-block from main, etc.).
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