Blender expects that only the filename is provided which is true
for internal shader sources.
Metal shaders can error and return a full path to a system shader.
This doesn't fit inside the reserved memory that Blender reserved
for logging filename and line number.
This out of bound write can be triggered when using `min`
where the parameters aren't of the same kind.
`uint min(uint, int)` for example.
This PR reserves more space to store the filename.
Pull Request: https://projects.blender.org/blender/blender/pulls/120967