9fa6ac69769b3cf343dd7aa96cf41cde4a2e86dc
Blender expects that only the filename is provided which is true for internal shader sources. Metal shaders can error and return a full path to a system shader. This doesn't fit inside the reserved memory that Blender reserved for logging filename and line number. This out of bound write can be triggered when using `min` where the parameters aren't of the same kind. `uint min(uint, int)` for example. This PR reserves more space to store the filename. Pull Request: https://projects.blender.org/blender/blender/pulls/120967
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Blender
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
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