Files
test2/source/blender/render
Ton Roosendaal 9fa952f9a5 Bugfix #2803
Transparent shadow could accidentally intersect first with a face being
farther away, due to the fact larger faces can fill up multiple octree
nodes. Had to use the same exception handling as for raytracing mirror or
glass.
2005-07-10 08:55:14 +00:00
..
2005-06-03 17:04:26 +00:00
2005-07-10 08:55:14 +00:00
2004-01-05 00:06:11 +00:00