a03cc5c6c5835f78a0cac1faeb805435eae1edca
different each time, due to float precision issues. The camera matrix itself should not be modified in render, just its copy.
Description
No description provided
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%