a08652b56cd1955531b9d2c1de55c7aac3bedaa5
This PR adds the ability to only read back an area of a framebuffer texture. It also adds the ability to read back from the depth attachment. Also reduces the amount of needed memory and reduces the CPU cycles by reading back directly into the memory provided by the user. The previous implementation wasn't able to do so as the `VKTexture::read` function always returned a new buffer. The introduced `VKTexture::read_sub` works on a pre-allocated buffer. Pull Request: https://projects.blender.org/blender/blender/pulls/108418
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