Matt Ebb a0a5198a03 Volumetrics:
* Now it's possible to render with the camera inside a volume. I'm not sure how this goes with overlapping volumes yet, will look at it. But it allows nice things like this :)
http://mke3.net/blender/devel/rendering/volumetrics/clouds_sky.mov

* Sped up shading significantly by not doing any shading if the density
of the current sample is less than 0.01 (there's nothing to shade there anyway!) Speeds up around 200% on that clouds scene.

* Fixed a bug in global texture coordinates for volume textures
2008-09-24 07:38:12 +00:00
2008-09-21 21:41:27 +00:00
2007-10-02 12:36:53 +00:00
2008-09-24 07:38:12 +00:00
2008-09-19 21:00:45 +00:00

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---------------------.Blanguages and the .blender directory---------------------

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