Files
test2/intern/cycles
Sergey Sharybin faa10d1ced Cycles: optimization of panoramic camera in volume
Now we do much better preliminary check for panoramic camera is inside the
volume object boundings.

Also we're now cacheing the has_volume in the mesh, which makes it unneeded
iterations for each object's shaders.

Should be no functional changes, just faster sync and panoramic-in-volume
rendering.
2014-10-02 20:45:30 +02:00
..
2014-09-19 10:44:42 +03:00
2014-09-30 02:04:34 +10:00