Jeroen Bakker a407186dbf GPU: Make shader cache clearing backend independent
Parallel shader compilation introduced `GPU_shader_cache_dir_clear_old`.
The implementation was specific to OpenGL and could not be overwritten
by other backends. This PR improves the implementation so the backend
can have its own implementation.

This is needed for upcoming changes to the Vulkan backend where we
want to use similar mechanisms to speed up shader compilation and caching.

Pull Request: https://projects.blender.org/blender/blender/pulls/127680
2024-09-16 14:03:14 +02:00
2024-09-13 14:01:51 +10:00
2024-09-13 16:56:51 +02:00
2024-09-16 13:30:21 +02:00
2023-12-08 13:28:13 +11:00

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