Parallel shader compilation introduced `GPU_shader_cache_dir_clear_old`. The implementation was specific to OpenGL and could not be overwritten by other backends. This PR improves the implementation so the backend can have its own implementation. This is needed for upcoming changes to the Vulkan backend where we want to use similar mechanisms to speed up shader compilation and caching. Pull Request: https://projects.blender.org/blender/blender/pulls/127680
723 lines
21 KiB
C++
723 lines
21 KiB
C++
/* SPDX-FileCopyrightText: 2007 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup wm
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*
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* Manage initializing resources and correctly shutting down.
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*/
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include "MEM_guardedalloc.h"
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#include "CLG_log.h"
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#include "DNA_genfile.h"
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#include "DNA_scene_types.h"
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#include "DNA_userdef_types.h"
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#include "DNA_windowmanager_types.h"
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#include "BLI_fileops.h"
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#include "BLI_listbase.h"
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#include "BLI_path_util.h"
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#include "BLI_string.h"
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#include "BLI_task.h"
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#include "BLI_threads.h"
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#include "BLI_timer.h"
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#include "BLI_utildefines.h"
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#include "BLO_undofile.hh"
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#include "BLO_writefile.hh"
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#include "BKE_blender.hh"
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#include "BKE_blendfile.hh"
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#include "BKE_context.hh"
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#include "BKE_global.hh"
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#include "BKE_icons.h"
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#include "BKE_image.h"
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#include "BKE_keyconfig.h"
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#include "BKE_lib_remap.hh"
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#include "BKE_main.hh"
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#include "BKE_mball_tessellate.hh"
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#include "BKE_preview_image.hh"
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#include "BKE_scene.hh"
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#include "BKE_screen.hh"
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#include "BKE_sound.h"
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#include "BKE_vfont.hh"
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#include "BKE_addon.h"
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#include "BKE_appdir.hh"
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#include "BKE_blender_cli_command.hh"
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#include "BKE_mask.h" /* Free mask clipboard. */
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#include "BKE_material.h" /* #BKE_material_copybuf_clear. */
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#include "BKE_studiolight.h"
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#include "BKE_subdiv.hh"
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#include "BKE_tracking.h" /* Free tracking clipboard. */
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#include "RE_engine.h"
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#include "RE_pipeline.h" /* `RE_` free stuff. */
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#ifdef WITH_PYTHON
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# include "BPY_extern_python.h"
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# include "BPY_extern_run.h"
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#endif
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#include "GHOST_C-api.h"
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#include "RNA_define.hh"
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#include "WM_api.hh"
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#include "WM_message.hh"
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#include "WM_types.hh"
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#include "wm.hh"
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#include "wm_cursors.hh"
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#include "wm_event_system.hh"
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#include "wm_files.hh"
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#include "wm_platform_support.hh"
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#include "wm_surface.hh"
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#include "wm_window.hh"
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#include "ED_anim_api.hh"
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#include "ED_asset.hh"
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#include "ED_gpencil_legacy.hh"
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#include "ED_grease_pencil.hh"
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#include "ED_keyframes_edit.hh"
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#include "ED_keyframing.hh"
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#include "ED_node.hh"
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#include "ED_render.hh"
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#include "ED_screen.hh"
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#include "ED_space_api.hh"
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#include "ED_undo.hh"
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#include "ED_util.hh"
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#include "BLF_api.hh"
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#include "BLT_lang.hh"
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#include "UI_interface.hh"
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#include "UI_resources.hh"
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#include "UI_string_search.hh"
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#include "GPU_compilation_subprocess.hh"
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#include "GPU_context.hh"
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#include "GPU_init_exit.hh"
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#include "GPU_material.hh"
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#include "COM_compositor.hh"
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#include "DEG_depsgraph.hh"
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#include "DEG_depsgraph_query.hh"
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#include "DRW_engine.hh"
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CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_OPERATORS, "wm.operator");
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CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_HANDLERS, "wm.handler");
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CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_EVENTS, "wm.event");
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CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_KEYMAPS, "wm.keymap");
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CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_TOOLS, "wm.tool");
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CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_MSGBUS_PUB, "wm.msgbus.pub");
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CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_MSGBUS_SUB, "wm.msgbus.sub");
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static void wm_init_scripts_extensions_once(bContext *C);
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static bool wm_start_with_console = false;
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void WM_init_state_start_with_console_set(bool value)
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{
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wm_start_with_console = value;
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}
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/**
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* Since we cannot know in advance if we will require the draw manager
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* context when starting blender in background mode (specially true with
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* scripts) we defer the ghost initialization the most as possible
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* so that it does not break anything that can run in headless mode (as in
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* without display server attached).
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*/
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static bool gpu_is_init = false;
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void WM_init_gpu()
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{
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/* Must be called only once. */
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BLI_assert(gpu_is_init == false);
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if (G.background) {
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/* Ghost is still not initialized elsewhere in background mode. */
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wm_ghost_init_background();
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}
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if (!GPU_backend_supported()) {
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return;
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}
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/* Needs to be first to have an OpenGL context bound. */
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DRW_gpu_context_create();
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GPU_init();
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GPU_pass_cache_init();
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if (G.debug & G_DEBUG_GPU_COMPILE_SHADERS) {
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GPU_shader_compile_static();
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}
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gpu_is_init = true;
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}
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static void sound_jack_sync_callback(Main *bmain, int mode, double time)
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{
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/* Ugly: Blender doesn't like it when the animation is played back during rendering. */
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if (G.is_rendering) {
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return;
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}
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wmWindowManager *wm = static_cast<wmWindowManager *>(bmain->wm.first);
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LISTBASE_FOREACH (wmWindow *, window, &wm->windows) {
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Scene *scene = WM_window_get_active_scene(window);
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if ((scene->audio.flag & AUDIO_SYNC) == 0) {
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continue;
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}
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ViewLayer *view_layer = WM_window_get_active_view_layer(window);
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Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, view_layer);
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if (depsgraph == nullptr) {
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continue;
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}
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BKE_sound_lock();
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Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
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BKE_sound_jack_scene_update(scene_eval, mode, time);
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BKE_sound_unlock();
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}
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}
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void WM_init(bContext *C, int argc, const char **argv)
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{
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if (!G.background) {
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wm_ghost_init(C); /* NOTE: it assigns C to ghost! */
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wm_init_cursor_data();
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BKE_sound_jack_sync_callback_set(sound_jack_sync_callback);
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}
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BKE_addon_pref_type_init();
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BKE_keyconfig_pref_type_init();
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wm_operatortypes_register();
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WM_paneltype_init(); /* Lookup table only. */
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WM_menutype_init();
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WM_uilisttype_init();
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wm_gizmotype_init();
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wm_gizmogrouptype_init();
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ED_undosys_type_init();
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BKE_library_callback_free_notifier_reference_set(WM_main_remove_notifier_reference);
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BKE_region_callback_free_gizmomap_set(wm_gizmomap_remove);
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BKE_region_callback_refresh_tag_gizmomap_set(WM_gizmomap_tag_refresh);
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BKE_library_callback_remap_editor_id_reference_set(WM_main_remap_editor_id_reference);
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BKE_spacedata_callback_id_remap_set(ED_spacedata_id_remap_single);
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DEG_editors_set_update_cb(ED_render_id_flush_update, ED_render_scene_update);
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ED_spacetypes_init();
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ED_node_init_butfuncs();
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BLF_init();
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BLT_lang_init();
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/* Must call first before doing any `.blend` file reading,
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* since versioning code may create new IDs. See #57066. */
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BLT_lang_set(nullptr);
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/* Init icons & previews before reading .blend files for preview icons, which can
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* get triggered by the depsgraph. This is also done in background mode
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* for scripts that do background processing with preview icons. */
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BKE_icons_init(BIFICONID_LAST_STATIC);
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BKE_preview_images_init();
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WM_msgbus_types_init();
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/* Studio-lights needs to be init before we read the home-file,
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* otherwise the versioning cannot find the default studio-light. */
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BKE_studiolight_init();
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BLI_assert((G.fileflags & G_FILE_NO_UI) == 0);
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/**
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* NOTE(@ideasman42): Startup file and order of initialization.
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*
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* Loading #BLENDER_STARTUP_FILE, #BLENDER_USERPREF_FILE, starting Python and other sub-systems,
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* have inter-dependencies, for example.
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*
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* - Some sub-systems depend on the preferences (initializing icons depend on the theme).
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* - Add-ons depends on the preferences to know what has been enabled.
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* - Add-ons depends on the window-manger to register their key-maps.
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* - Evaluating the startup file depends on Python for animation-drivers (see #89046).
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* - Starting Python depends on the startup file so key-maps can be added in the window-manger.
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*
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* Loading preferences early, then application subsystems and finally the startup data would
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* simplify things if it weren't for key-maps being part of the window-manager
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* which is blend file data.
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* Creating a dummy window-manager early, or moving the key-maps into the preferences
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* would resolve this and may be worth looking into long-term, see: D12184 for details.
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*/
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wmFileReadPost_Params *params_file_read_post = nullptr;
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wmHomeFileRead_Params read_homefile_params{};
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read_homefile_params.use_data = true;
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read_homefile_params.use_userdef = true;
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read_homefile_params.use_factory_settings = G.factory_startup;
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read_homefile_params.use_empty_data = false;
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read_homefile_params.filepath_startup_override = nullptr;
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read_homefile_params.app_template_override = WM_init_state_app_template_get();
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read_homefile_params.is_first_time = true;
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wm_homefile_read_ex(C, &read_homefile_params, nullptr, ¶ms_file_read_post);
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/* NOTE: leave `G_MAIN->filepath` set to an empty string since this
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* matches behavior after loading a new file. */
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BLI_assert(G_MAIN->filepath[0] == '\0');
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/* Call again to set from preferences. */
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BLT_lang_set(nullptr);
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/* For file-system. Called here so can include user preference paths if needed. */
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ED_file_init();
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if (!G.background) {
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GPU_render_begin();
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#ifdef WITH_INPUT_NDOF
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/* Sets 3D mouse dead-zone. */
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WM_ndof_deadzone_set(U.ndof_deadzone);
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#endif
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WM_init_gpu();
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if (!WM_platform_support_perform_checks()) {
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WM_exit(C, -1);
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}
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GPU_context_begin_frame(GPU_context_active_get());
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UI_init();
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GPU_context_end_frame(GPU_context_active_get());
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GPU_render_end();
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}
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blender::bke::subdiv::init();
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ED_spacemacros_init();
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#ifdef WITH_PYTHON
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BPY_python_start(C, argc, argv);
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BPY_python_reset(C);
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#else
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UNUSED_VARS(argc, argv);
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#endif
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if (!G.background) {
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if (wm_start_with_console) {
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GHOST_setConsoleWindowState(GHOST_kConsoleWindowStateShow);
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}
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else {
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GHOST_setConsoleWindowState(GHOST_kConsoleWindowStateHideForNonConsoleLaunch);
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}
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}
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ED_render_clear_mtex_copybuf();
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wm_history_file_read();
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if (!G.background) {
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blender::ui::string_search::read_recent_searches_file();
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}
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STRNCPY(G.filepath_last_library, BKE_main_blendfile_path_from_global());
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CTX_py_init_set(C, true);
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/* Postpone updating the key-configuration until after add-ons have been registered,
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* needed to properly load user-configured add-on key-maps, see: #113603. */
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WM_keyconfig_update_postpone_begin();
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WM_keyconfig_init(C);
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/* Load add-ons after key-maps have been initialized (but before the blend file has been read),
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* important to guarantee default key-maps have been declared & before post-read handlers run. */
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wm_init_scripts_extensions_once(C);
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WM_keyconfig_update_postpone_end();
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WM_keyconfig_update(static_cast<wmWindowManager *>(G_MAIN->wm.first));
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wm_homefile_read_post(C, params_file_read_post);
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}
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static bool wm_init_splash_show_on_startup_check()
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{
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if (U.uiflag & USER_SPLASH_DISABLE) {
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return false;
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}
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bool use_splash = false;
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const char *blendfile_path = BKE_main_blendfile_path_from_global();
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if (blendfile_path[0] == '\0') {
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/* Common case, no file is loaded, show the splash. */
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use_splash = true;
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}
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else {
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/* A less common case, if there is no user preferences, show the splash screen
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* so the user has the opportunity to restore settings from a previous version. */
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const std::optional<std::string> cfgdir = BKE_appdir_folder_id(BLENDER_USER_CONFIG, nullptr);
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if (cfgdir.has_value()) {
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char userpref[FILE_MAX];
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BLI_path_join(userpref, sizeof(userpref), cfgdir->c_str(), BLENDER_USERPREF_FILE);
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if (!BLI_exists(userpref)) {
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use_splash = true;
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}
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}
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else {
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use_splash = true;
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}
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}
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return use_splash;
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}
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void WM_init_splash_on_startup(bContext *C)
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{
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if (!wm_init_splash_show_on_startup_check()) {
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return;
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}
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WM_init_splash(C);
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}
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void WM_init_splash(bContext *C)
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{
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wmWindowManager *wm = CTX_wm_manager(C);
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/* NOTE(@ideasman42): this should practically never happen. */
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if (UNLIKELY(BLI_listbase_is_empty(&wm->windows))) {
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return;
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}
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wmWindow *prevwin = CTX_wm_window(C);
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CTX_wm_window_set(C, static_cast<wmWindow *>(wm->windows.first));
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WM_operator_name_call(C, "WM_OT_splash", WM_OP_INVOKE_DEFAULT, nullptr, nullptr);
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CTX_wm_window_set(C, prevwin);
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}
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/** Load add-ons & app-templates once on startup. */
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static void wm_init_scripts_extensions_once(bContext *C)
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{
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#ifdef WITH_PYTHON
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const char *imports[] = {"bpy", nullptr};
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BPY_run_string_eval(C, imports, "bpy.utils.load_scripts_extensions()");
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#else
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UNUSED_VARS(C);
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#endif
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}
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/* Free strings of open recent files. */
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static void free_openrecent()
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{
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LISTBASE_FOREACH (RecentFile *, recent, &G.recent_files) {
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MEM_freeN(recent->filepath);
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}
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BLI_freelistN(&(G.recent_files));
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}
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static int wm_exit_handler(bContext *C, const wmEvent *event, void *userdata)
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{
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WM_exit(C, EXIT_SUCCESS);
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UNUSED_VARS(event, userdata);
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return WM_UI_HANDLER_BREAK;
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}
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void wm_exit_schedule_delayed(const bContext *C)
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{
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/* What we do here is a little bit hacky, but quite simple and doesn't require bigger
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* changes: Add a handler wrapping WM_exit() to cause a delayed call of it. */
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wmWindow *win = CTX_wm_window(C);
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/* Use modal UI handler for now.
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* Could add separate WM handlers or so, but probably not worth it. */
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WM_event_add_ui_handler(
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C, &win->modalhandlers, wm_exit_handler, nullptr, nullptr, eWM_EventHandlerFlag(0));
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WM_event_add_mousemove(win); /* Ensure handler actually gets called. */
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}
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void UV_clipboard_free();
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void WM_exit_ex(bContext *C, const bool do_python_exit, const bool do_user_exit_actions)
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{
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using namespace blender;
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wmWindowManager *wm = C ? CTX_wm_manager(C) : nullptr;
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/* While nothing technically prevents saving user data in background mode,
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* don't do this as not typically useful and more likely to cause problems
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* if automated scripts happen to write changes to the preferences for e.g.
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* Saving #BLENDER_QUIT_FILE is also not likely to be desired either. */
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BLI_assert(G.background ? (do_user_exit_actions == false) : true);
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/* First wrap up running stuff, we assume only the active WM is running. */
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/* Modal handlers are on window level freed, others too? */
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/* NOTE: same code copied in `wm_files.cc`. */
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if (C && wm) {
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if (do_user_exit_actions) {
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/* Save quit.blend. */
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Main *bmain = CTX_data_main(C);
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char filepath[FILE_MAX];
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int fileflags = G.fileflags & ~G_FILE_COMPRESS;
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fileflags |= G_FILE_RECOVER_WRITE;
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BLI_path_join(filepath, sizeof(filepath), BKE_tempdir_base(), BLENDER_QUIT_FILE);
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ED_editors_flush_edits(bmain);
|
|
|
|
BlendFileWriteParams blend_file_write_params{};
|
|
if (BLO_write_file(bmain, filepath, fileflags, &blend_file_write_params, nullptr)) {
|
|
if (!G.quiet) {
|
|
printf("Saved session recovery to \"%s\"\n", filepath);
|
|
}
|
|
}
|
|
}
|
|
|
|
WM_jobs_kill_all(wm);
|
|
|
|
LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
|
|
CTX_wm_window_set(C, win); /* Needed by operator close callbacks. */
|
|
WM_event_remove_handlers(C, &win->handlers);
|
|
WM_event_remove_handlers(C, &win->modalhandlers);
|
|
ED_screen_exit(C, win, WM_window_get_active_screen(win));
|
|
}
|
|
|
|
if (!G.background) {
|
|
blender::ui::string_search::write_recent_searches_file();
|
|
}
|
|
|
|
if (do_user_exit_actions) {
|
|
if ((U.pref_flag & USER_PREF_FLAG_SAVE) && ((G.f & G_FLAG_USERPREF_NO_SAVE_ON_EXIT) == 0)) {
|
|
if (U.runtime.is_dirty) {
|
|
BKE_blendfile_userdef_write_all(nullptr);
|
|
}
|
|
}
|
|
/* Free the callback data used on file-open
|
|
* (will be set when a recover operation has run). */
|
|
wm_test_autorun_revert_action_set(nullptr, nullptr);
|
|
}
|
|
}
|
|
|
|
#if defined(WITH_PYTHON) && !defined(WITH_PYTHON_MODULE)
|
|
/* Without this, we there isn't a good way to manage false-positive resource leaks
|
|
* where a #PyObject references memory allocated with guarded-alloc, #71362.
|
|
*
|
|
* This allows add-ons to free resources when unregistered (which is good practice anyway).
|
|
*
|
|
* Don't run this code when built as a Python module as this runs when Python is in the
|
|
* process of shutting down, where running a snippet like this will crash, see #82675.
|
|
* Instead use the `atexit` module, installed by #BPY_python_start.
|
|
*
|
|
* Don't run this code when `C` is null because #pyrna_unregister_class
|
|
* passes in `CTX_data_main(C)` to un-registration functions.
|
|
* Further: `addon_utils.disable_all()` may call into functions that expect a valid context,
|
|
* supporting all these code-paths with a null context is quite involved for such a corner-case.
|
|
*
|
|
* Check `CTX_py_init_get(C)` in case this function runs before Python has been initialized.
|
|
* Which can happen when the GPU backend fails to initialize.
|
|
*/
|
|
if (C && CTX_py_init_get(C)) {
|
|
const char *imports[2] = {"addon_utils", nullptr};
|
|
BPY_run_string_eval(C, imports, "addon_utils.disable_all()");
|
|
}
|
|
#endif
|
|
|
|
/* Perform this early in case commands reference other data freed later in this function.
|
|
* This most run:
|
|
* - After add-ons are disabled because they may unregister commands.
|
|
* - Before Python exits so Python objects can be de-referenced.
|
|
* - Before #BKE_blender_atexit runs they free the `argv` on WIN32.
|
|
*/
|
|
BKE_blender_cli_command_free_all();
|
|
|
|
BLI_timer_free();
|
|
|
|
WM_paneltype_clear();
|
|
|
|
BKE_addon_pref_type_free();
|
|
BKE_keyconfig_pref_type_free();
|
|
BKE_materials_exit();
|
|
|
|
wm_operatortype_free();
|
|
wm_surfaces_free();
|
|
wm_dropbox_free();
|
|
WM_menutype_free();
|
|
|
|
/* All non-screen and non-space stuff editors did, like edit-mode. */
|
|
if (C) {
|
|
Main *bmain = CTX_data_main(C);
|
|
ED_editors_exit(bmain, true);
|
|
}
|
|
|
|
free_openrecent();
|
|
|
|
BKE_mball_cubeTable_free();
|
|
|
|
/* Render code might still access databases. */
|
|
RE_FreeAllRender();
|
|
RE_engines_exit();
|
|
|
|
ED_preview_free_dbase(); /* Frees a Main dbase, before #BKE_blender_free! */
|
|
ED_preview_restart_queue_free();
|
|
ed::asset::list::storage_exit();
|
|
|
|
BKE_tracking_clipboard_free();
|
|
BKE_mask_clipboard_free();
|
|
BKE_vfont_clipboard_free();
|
|
ED_node_clipboard_free();
|
|
ed::greasepencil::clipboard_free();
|
|
UV_clipboard_free();
|
|
wm_clipboard_free();
|
|
|
|
#ifdef WITH_COMPOSITOR_CPU
|
|
COM_deinitialize();
|
|
#endif
|
|
|
|
bke::subdiv::exit();
|
|
|
|
if (gpu_is_init) {
|
|
BKE_image_free_unused_gpu_textures();
|
|
}
|
|
|
|
/* Frees the entire library (#G_MAIN) and space-types. */
|
|
BKE_blender_free();
|
|
|
|
/* Important this runs after #BKE_blender_free because the window manager may be allocated
|
|
* when `C` is null, holding references to undo steps which will fail to free if their types
|
|
* have been freed first. */
|
|
ED_undosys_type_free();
|
|
|
|
/* Free the GPU subdivision data after the database to ensure that subdivision structs used by
|
|
* the modifiers were garbage collected. */
|
|
if (gpu_is_init) {
|
|
blender::draw::DRW_subdiv_free();
|
|
}
|
|
|
|
ANIM_fcurves_copybuf_free();
|
|
ANIM_drivers_copybuf_free();
|
|
ANIM_driver_vars_copybuf_free();
|
|
ANIM_fmodifiers_copybuf_free();
|
|
ED_gpencil_anim_copybuf_free();
|
|
ED_gpencil_strokes_copybuf_free();
|
|
|
|
/* Free gizmo-maps after freeing blender,
|
|
* so no deleted data get accessed during cleaning up of areas. */
|
|
wm_gizmomaptypes_free();
|
|
wm_gizmogrouptype_free();
|
|
wm_gizmotype_free();
|
|
/* Same for UI-list types. */
|
|
WM_uilisttype_free();
|
|
|
|
BLF_exit();
|
|
|
|
BLT_lang_free();
|
|
|
|
ANIM_keyingset_infos_exit();
|
|
|
|
// free_txt_data();
|
|
|
|
#ifdef WITH_PYTHON
|
|
/* Option not to exit Python so this function can be called from 'atexit'. */
|
|
if ((C == nullptr) || CTX_py_init_get(C)) {
|
|
/* NOTE: (old note)
|
|
* before BKE_blender_free so Python's garbage-collection happens while library still exists.
|
|
* Needed at least for a rare crash that can happen in python-drivers.
|
|
*
|
|
* Update for Blender 2.5, move after #BKE_blender_free because Blender now holds references
|
|
* to #PyObject's so #Py_DECREF'ing them after Python ends causes bad problems every time
|
|
* the python-driver bug can be fixed if it happens again we can deal with it then. */
|
|
BPY_python_end(do_python_exit);
|
|
}
|
|
#else
|
|
(void)do_python_exit;
|
|
#endif
|
|
|
|
ED_file_exit(); /* For file-selector menu data. */
|
|
|
|
/* Delete GPU resources and context. The UI also uses GPU resources and so
|
|
* is also deleted with the context active. */
|
|
if (gpu_is_init) {
|
|
DRW_gpu_context_enable_ex(false);
|
|
UI_exit();
|
|
GPU_pass_cache_free();
|
|
GPU_shader_cache_dir_clear_old();
|
|
GPU_exit();
|
|
DRW_gpu_context_disable_ex(false);
|
|
DRW_gpu_context_destroy();
|
|
}
|
|
else {
|
|
UI_exit();
|
|
}
|
|
|
|
BKE_blender_userdef_data_free(&U, false);
|
|
|
|
RNA_exit(); /* Should be after #BPY_python_end so struct python slots are cleared. */
|
|
|
|
wm_ghost_exit();
|
|
|
|
if (C) {
|
|
CTX_free(C);
|
|
}
|
|
|
|
DNA_sdna_current_free();
|
|
|
|
BLI_threadapi_exit();
|
|
BLI_task_scheduler_exit();
|
|
|
|
/* No need to call this early, rather do it late so that other
|
|
* pieces of Blender using sound may exit cleanly, see also #50676. */
|
|
BKE_sound_exit();
|
|
|
|
BKE_appdir_exit();
|
|
|
|
BKE_blender_atexit();
|
|
|
|
wm_autosave_delete();
|
|
|
|
BKE_tempdir_session_purge();
|
|
|
|
/* Logging cannot be called after exiting (#CLOG_INFO, #CLOG_WARN etc will crash).
|
|
* So postpone exiting until other sub-systems that may use logging have shut down. */
|
|
CLG_exit();
|
|
}
|
|
|
|
void WM_exit(bContext *C, const int exit_code)
|
|
{
|
|
const bool do_user_exit_actions = G.background ? false : (exit_code == EXIT_SUCCESS);
|
|
WM_exit_ex(C, true, do_user_exit_actions);
|
|
|
|
if (!G.quiet) {
|
|
printf("\nBlender quit\n");
|
|
}
|
|
|
|
exit(exit_code);
|
|
}
|
|
|
|
void WM_script_tag_reload()
|
|
{
|
|
UI_interface_tag_script_reload();
|
|
|
|
/* Any operators referenced by gizmos may now be a dangling pointer.
|
|
*
|
|
* While it is possible to inspect the gizmos it's simpler to re-create them,
|
|
* especially for script reloading - where we can accept slower logic
|
|
* for the sake of simplicity, see #126852. */
|
|
WM_gizmoconfig_update_tag_reinit_all();
|
|
}
|