Alexander Gavrilov a86e815dd8 Mathutils: add a Matrix.LocRotScale constructor for combining channels.
Combining location, rotation and scale channels into a matrix is
a standard task, so while it is easily accomplished by constructing
and multiplying 3 matrices, having a standard utility allows for
more clear code.

The new constructor builds a 4x4 matrix from separate location,
rotation and scale values. Rotation can be represented as a 3x3
Matrix, Quaternion or Euler value, while the other two inputs
are vectors. Unneeded inputs can be replaced with None.

Differential Revision: https://developer.blender.org/D11264
2021-05-17 19:12:40 +03:00
2021-05-07 10:26:39 +02:00
2021-03-26 16:15:02 +01:00
2010-10-13 14:44:22 +00:00

.. Keep this document short & concise,
   linking to external resources instead of including content in-line.
   See 'release/text/readme.html' for the end user read-me.


Blender
=======

Blender is the free and open source 3D creation suite.
It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing,
motion tracking and video editing.

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Blender as a whole is licensed under the GNU General Public License, Version 3.
Individual files may have a different, but compatible license.

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