a87051bd8ee06166ba3878a92ba63ec4d1f1ff27
This patch switches from boost's filesystem v2 to v3. This should be completely smooth due to filesystem v3 is pretty old already. Patch by Sven-Hendrik Haase (aka svenstaro), thanks!
As a response to issue [#28483] "Enable/Disable Rigid Body actuator do nothing" reported by Jean-Francois Gallant (pyroevil), I'm adding preliminary support to enable and disable rigid body physics on dynamic objects. This is can be done via the Edit Object Actuator or through KX_GameObject.enableRigidBody() and KX_GameObject.disableRigidBody(). Thanks to Sergej Reich for his help with the patch.
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