ab9f03555c1a79bfdf4ecc17b2f2ce3cbd84994b
As mentioned in98c7e75897, the idea of "pinning" was to have certain animation always visible (regardless of object selection -- e.g. animating camera movement even while animating something else).dea7ef4dd9added a special case that would also include the object regardless of it being selected or not if its **object data** is animated and pinned. It only fully implemented that for Cameras though (that was the primary request at that time), leaving ugly blank/empty space (pin icon missing) for other object data types. It is understandable that it only did it for Cameras a that time, but there is no reason to **not** do it for other (viewport selectable) object data types as well (animators might as well be interested in pinning other types as well for timing reference) -- which is what this PR does. Adding this to 4.5 (since it fixes the blank space (even though it is somewhat adding a feature as well...) Pull Request: https://projects.blender.org/blender/blender/pulls/141396
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