ad71b77f25fb70e8a2629b822cce0ba70bca2273
Choosing "Mark as Asset" from the context menu of the ID selector (ID
template) would always use the selected objects instead of the ID set in
the ID selector. This is because since f22e2bab72, multiple selected IDs
have priority over a single active ID (to give batch editing priority),
and the 3D view context exposes both.
Adds variants of the mark and clear asset operators that only work on a
single ID ("id" context member). Context menus for buttons representing
an ID use this instead. Using an operator property resulted in too
complicated code. Plus the poll function would succeed in cases where
the operator wouldn't be able to succeed. Separate operators keep things
simple and more reliable.
…
Blender
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