Daniel Stokes ae4fda82b0 Merging phase 1 of the BGE Harmony branch:
* Shadow color now usable in the BGE
 * Simplified the shadow panel while "Blender Game" renderer is active
 * Added variance shadow maps for the BGE
 * Buffered shadows on sun lamps in the BGE (orthographic)
 * Light textures in the BGE
2012-05-01 02:50:17 +00:00
2012-04-30 09:06:19 +00:00
2012-04-26 17:49:48 +00:00
2012-04-30 19:52:07 +00:00
2010-10-13 14:44:22 +00:00
2012-03-01 12:20:18 +00:00
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