Chris Blackbourn ae9ac99d2b Fix #108117: Crash in uv editor with hidden geometry
Many "UV island" style operations internally use #UvElementMap, including:

- Transform tools
- Smart-Stitch
- UV Pinch, UV Grab and UV Relax sculpt tools.

Normally, every UV in the mesh is included in the #UvElementMap.
However, with hidden geometry, only the visible geometry is included in the map. [0]
This change enforces stricter usage, reducing the chance of crashes in other areas.

Regression from [0] which was a fix for "UV Island calculation doesn't ignore hidden faces" [1].

[0]: 8f543a73ab
[1]: #99659

Pull Request: https://projects.blender.org/blender/blender/pulls/108130
2023-05-22 23:23:23 +02:00
2023-05-16 09:30:35 +02:00

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