af9da0be438812ee95698ae3e9adbbb49ba6b825
using negate_mat3_m4 instead of negate_m4. This avoids changing the behavior and only flips the 3x3 part of the matrix.
Description
No description provided
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%