Miguel Pozo b0fbd550e0 Fix #124011: GPU: Broken specialization constants
Don't store pointers to `blender::Map` items since, unlike `std::map`,
they're not guaranteed to stay valid.
This resulted in shader binaries being loaded into the wrong
specialization.

Pull Request: https://projects.blender.org/blender/blender/pulls/124051
2024-07-02 16:59:22 +02:00
2024-07-02 15:06:14 +10:00
2023-12-08 13:28:13 +11:00
2024-06-18 12:09:43 +10:00

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