b2fdae6f0e62b191f2e6967e6e3f15ba6bfb13fc
GPU depth picking was not working on all GPUs. When a GPU requires a DEPTH32F to store depths the conversion to unsigned normalized could wrap around. Making depths of 1.0 become 0. In stead of MAX_DEPTH. This solves depth picking issues on Intel and AMD GPUs.
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Blender
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