b30044d4af84f0ddc606eeb4d2860e2cffcf7834
50fb3ea3)
Basically DEG_OBJECT_ITER (or rather, BKE_scene_layer_engine_settings_update) wasn't creating Object->collection_settings data for invisible objects. Now I'm removing those objects from the loop entirely. If we are to bring them back we need to either create CollectionEngineSettings dat from them or to skip them in DRW_mode_cache_populate.
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