b4d6c231c503d6a01351a65a8b58daaa242764eb
Old code to prevent multiple overlapping regions at the same place, wasn't handling the combination of bit flags and the alignment enum in a single field correctly. Newly introduced flags for the asset shelf exposed this. Was asserting on startup for a Pets production file (`010_0050.anim.blend`). Steps to reproduce: * Replace default cube with armature object * Enter Pose Mode (makes asset shelf available for pose libraries) * Hide 3D View header
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