b63b8ea69df1eff52d9a4cc8c4b320c1bc3f63b8
Added OpenCL kernel for the directional blur. This operation always uses the full input image. In the current implementation this input image is not cached on the device. Future enhancement could be to cache it on the available opencl devices
As a response to issue [#28483] "Enable/Disable Rigid Body actuator do nothing" reported by Jean-Francois Gallant (pyroevil), I'm adding preliminary support to enable and disable rigid body physics on dynamic objects. This is can be done via the Edit Object Actuator or through KX_GameObject.enableRigidBody() and KX_GameObject.disableRigidBody(). Thanks to Sergej Reich for his help with the patch.
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