b7c8df231bd04b17b1e7b9965d247b7b62fa06d2
Fix for one of the causes of crashing. Applying armature deform wasn't thread safe since the pose bones had deform data written into them when deforming a mesh. This fixes crashing immediately, on every render for me but blender still crashes calculating the subsurf sometimes.
Description
No description provided
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%