Jeroen Bakker b81fcb9592 Fix #138236: Vulkan: destroyed pipeline layouts could be reused
Due to an oversight in the pipeline pool/shader, pipelines that were
invalid (as subresources where destroyed) could still be selected for
reused. This happened more often when using the compositor as it
recreates shaders a lot. It also depended on how handles are reuses by
driver implementation.

This is fixed by discarded any associated pipeline when the pipeline
layout is discarded.

Pull Request: https://projects.blender.org/blender/blender/pulls/138800
2025-05-13 09:51:02 +02:00
2025-05-11 17:00:47 +10:00
2023-12-08 13:28:13 +11:00
2025-05-12 11:34:32 +02:00
2025-03-12 21:55:59 +11:00

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