b8c84d03cdd507590e048343ff2e5068246eedcc
Modify `UVStretchAngle` vertex struct alignment to match 4-byte struct alignment for Metal. This includes reordering array elements to the front and adding additional padding to the struct in Metal such that the raw-data write size matches the padded vertex format. Authored by Apple: Michael Parkin-White Pull Request: https://projects.blender.org/blender/blender/pulls/114923
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