Mike Erwin b95ee78ed3 OpenGL: prepare GLSL for version 3.3
- use in/out instead of attribute/varying
- use named output instead of gl_FragColor
- use texture() instead of the multitude of older texture sampling functions

The #if __VERSION__ == 120 paths (needed on Mac) will be removed after we switch to 3.3 core profile.

Part of T49165 (general OpenGL upgrade)
2017-03-27 01:16:18 -04:00
2017-03-24 09:43:03 +01:00
2013-12-24 22:57:27 +06:00
2017-02-20 10:16:58 +01:00
2010-10-13 14:44:22 +00:00
2017-02-20 10:16:58 +01:00
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