b9ba0a62ca2a5ec6832b0086e093ec38f8cbe244
In a simple test with two strokes affecting the majority of a 25 million vertex mesh (multires level 3), I observed a memory usage decrease from 1.87 GB to 1.51 GB (24% less). Also includes one simplification to Mesh position restore/swap: the indices don't change during undo/redo at all, so we don't need to re-compress the array and store it. Pull Request: https://projects.blender.org/blender/blender/pulls/145747
…
Blender
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
Project Pages
Development
License
Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different but compatible license.
See blender.org/about/license for details.
Description
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%
