ba30b852f317494ad1c2f308295ee28a665e283a
Transition away from GLU and legacy matrix stack. Using point sprites eliminated the need for most of the matrix math! Depends on decent support of large aliased points. NVIDIA is good at this, must test limits on AMD & Intel systems. Still needs proper scaling based on view zoom. Part of T49042, touches on T49043 and T49450.
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