Lukas Toenne ba68fea78b Fix #36700, z-depth not rendering properly at (n*256)+1 dimensions.
The chunk indices for scheduling chunks based on a given area were calculated incorrectly. This caused chunks at the very border of the render (pixels 256..257) to be omitted, leading to incorrect values
in the Z buffer of the test file, which in turn caused wrong normalization range and the resulting almost-white image.
Also added a dedicated executePixel function for Z buffer to avoid any interpolation of Z values.
2013-09-11 17:34:32 +00:00
2013-09-10 19:23:39 +00:00
2010-10-13 14:44:22 +00:00
2013-08-27 10:03:37 +00:00
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