bb9d5cdaad001e5fc9ded67381740fd40a5e522b
When enabled, this normalize the strength by the light area, to keep the total output the same regardless of shape or size. This is the existing behavior. This is supported in Cycles, EEVEE, Hydra, USD, COLLADA. For add-ons, an API function to compute the area is added for conversion, in case there is no native support for normalization. area = light.area(matrix_world=ob.matrix_world) Co-authored-by: Brecht Van Lommel <brecht@blender.org> Pull Request: https://projects.blender.org/blender/blender/pulls/136958
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