Sergey Sharybin bbb1c0a077 Render preview: Always make sure all ID datablocks references by objects are in bmain
Otherwise we'll have confused dependency graph builder, which wouldn't be able to
build proper graph.

Didn't find a way to avoid world copy here, we can probably escape with some shallow
copy here, but that will currently complicate code a lot.

Ideas to consider here:

- Use shallow copy of existing world after new ID management API is in place.

  Downside would be thread safety, kind of nice to have everything local.

- Switch depsgraph away from ID_TAG and do hash lookup or so.

  This will slow down depsgraph builder, but will make code more reliable.
2017-07-24 14:50:26 +02:00
2017-07-18 13:09:36 +10:00
2017-07-21 18:32:27 -04:00
2017-05-01 15:20:19 +02:00
2010-10-13 14:44:22 +00:00
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