Sergey Sharybin bc096e1eb8 Cycles: Split ShaderData object and shader flags
We started to run out of bits there, so now we separate flags
which came from __object_flags and which are either runtime or
coming from __shader_flags.

Rule now is: SD_OBJECT_* flags are to be tested against new
object_flags field of ShaderData, all the rest flags are to
be tested against flags field of ShaderData.

There should be no user-visible changes, and time difference
should be minimal. In fact, from tests here can only see hardly
measurable difference and sometimes the new code is somewhat
faster (all within a noise floor, so hard to tell for sure).

Reviewers: brecht, dingto, juicyfruit, lukasstockner97, maiself

Differential Revision: https://developer.blender.org/D2428
2017-01-23 12:56:55 +01:00
2017-01-23 11:46:02 +01:00
2013-12-24 22:57:27 +06:00
2016-07-15 01:28:00 +10:00
2016-12-29 01:09:11 -05:00
2010-10-13 14:44:22 +00:00
2016-07-15 01:26:26 +10:00
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