bc0a6b0400ceeda971384bd88014ea7eb6007ad0
Add code preserving scene's toolsettings accross undo. IDPointers are dealt with special care, we try to keep existing ones for some (like brushes) when possible. Note that this covers ToolSettings, Brushes and Palettes currently. I'm not especially happy about how this new code mixes with existing 'foreach_id' one, in particular in scene. But cannot think of a better, more generic way to do it currently. Maniphest Tasks: T71759 Differential Revision: https://developer.blender.org/D9311
.. Keep this document short & concise, linking to external resources instead of including content in-line. See 'release/text/readme.html' for the end user read-me. Blender ======= Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing. .. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg :scale: 50 % :align: center Project Pages ------------- - `Main Website <http://www.blender.org>`__ - `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__ - `User Community <https://www.blender.org/community/>`__ Development ----------- - `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__ - `Code Review & Bug Tracker <https://developer.blender.org>`__ - `Developer Forum <https://devtalk.blender.org>`__ - `Developer Documentation <https://wiki.blender.org>`__ License ------- Blender as a whole is licensed under the GNU Public License, Version 3. Individual files may have a different, but compatible license. See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.
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