Sergey Sharybin bc7ff3c2b4 Cycles: Enable leaf split by primitive type and adopt BVH traversal for this
This commit enables BVH leaf nodes split by the primitive type and makes it
so BVH traversal code is now aware and benefits from this.

As was mentioned in original commit, this change is crucial to be able to do
single ray to multiple triangle intersection. But it also appears to give
barely visible speedup in some scene.

In any case there should be no noticeable slowdown, and this change is what
we need to have anyway.
2015-01-12 15:04:52 +05:00
2015-01-09 23:33:02 +11:00
2015-01-08 23:01:15 +11:00
2015-01-12 18:56:36 +11:00
2013-12-24 22:57:27 +06:00
2014-08-08 06:00:49 +10:00
2015-01-09 23:33:02 +11:00
2010-10-13 14:44:22 +00:00
Description
No description provided
841 MiB
Languages
C++ 78%
Python 14.9%
C 2.9%
GLSL 1.9%
CMake 1.2%
Other 0.9%