be1619f4ad1cc80703636d3a0650a62f85e57e01
New "Interleave" option in image format settings, enabled by default in old files and disabled by default in new files to write multi-part files. By not storing all channels interleaved, it is possible for other applications to load individual passes more efficiently. This might also work better with compression. We follow the OpenEXR docs in that the channel name is the full Layer.Pass.Channel rather than just Channel. Some other renderers (e.g. Houdini Karma) write just the channel and that is what our reading code assumed so far. I've verified that Nuke can read the multipart EXR files produced by Blender, including multiview and cryptomatte. Fix #123727 Pull Request: https://projects.blender.org/blender/blender/pulls/146650
…
Blender
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
Project Pages
Development
License
Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different but compatible license.
See blender.org/about/license for details.
Description
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%
