Files
test2/source
Mike Erwin bfaf7a3eb1 OpenGL: stop enabling GL_TEXTURE
Texturing is always enabled in GLSL. Simply use a sampler in the shader.

Replaced gpu_generate_mipmap with glGenerateMipmap since the former just Enabled/Disabled the texture target and called the latter.

Part of T51164
2017-04-27 11:24:35 -04:00
..
2017-04-27 11:24:35 -04:00
2017-01-29 17:21:57 +03:00
2017-04-08 12:01:29 +10:00