Support loops at the GLSL level instead of relying on NOD_shader_nodes_inline. This improves compilation and runtime performance, avoids causing recompilations on iteration count changes, and allows supporting dynamic iteration counts. (EEVEE-only) Pull Request: https://projects.blender.org/blender/blender/pulls/145269
This folder contains files used by ctest testing system in Blender. The purpose of this files it to do automated render tests for Cycles, Workbench and EEVEE. If you want to extend this collection make sure the file is really small and uses as few samples as possible for reliable detection of render regressions. Each file is expected to be rendered in around one second.