bfb6ea898bf10a445cd331024e8e3abcb8bba1c5
This implements the base needed for supporting multiple view concurently inside the same drawcall. The view used by common macros and view related functions is indexed using a global variable `drw_view_id` which can be set arbitrarly or read from the `drw_ResourceID`. This is needed for EEVEE-Next shadow but can be used for other purpose in the future. Note that a shader specialization is needed for it to work. `DRW_VIEW_LEN` needs to be defined to the amount of view the shader will access. The number of views contained in a `draw::View` is set at construction time. Note that the maximum number of object correctly drawn by the shaders using multiple views will be lower than thoses who don't.
…
.. Keep this document short & concise, linking to external resources instead of including content in-line. See 'release/text/readme.html' for the end user read-me. Blender ======= Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing. .. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg :scale: 50 % :align: center Project Pages ------------- - `Main Website <http://www.blender.org>`__ - `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__ - `User Community <https://www.blender.org/community/>`__ Development ----------- - `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__ - `Code Review & Bug Tracker <https://developer.blender.org>`__ - `Developer Forum <https://devtalk.blender.org>`__ - `Developer Documentation <https://wiki.blender.org>`__ License ------- Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license. See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.
Description
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%