c0f0e2ca6f3fc0aefab93542211e01bc61be8f34
There is a bug in Embree that makes BVH updates crash. Disabling multithreaded BVH updates after the initial BVH build appears to work around it, at the cost of some performance. This will not affect performance of the initial BVH build, transforming objects or editing a single mesh. It will only affect performance when multiple smaller meshes are edited together, as those can no longer have their BVH updated in parallel or benefit from parallellization over many primitives. Pull Request: https://projects.blender.org/blender/blender/pulls/134747
…
Blender
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
Project Pages
Development
License
Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license.
See blender.org/about/license for details.
Description
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%
