This commit effectively makes workspace switching useless as far as the active scene layer goes. The functions from the scene layer API to get the correct scene layer from "context" were a placeholder to be addressed by the workspace commit. When workspace was merged, however G.main was used as a replacement to pass the correct argument for the functions. As it turned out (surprise!) this leads to crash on render preview. We need to get rid of: * BKE_scene_layer_context_active_ex_PLACEHOLDER * BKE_scene_layer_context_active_PLACEHOLDER And either use SceneLayer explicitly or replace it by: * BKE_scene_layer_from_workspace_get
107 lines
3.4 KiB
C
107 lines
3.4 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 by the Blender Foundation.
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* All rights reserved.
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*
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* Contributor(s): Daniel Dunbar
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* Ton Roosendaal,
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* Ben Batt,
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* Brecht Van Lommel,
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* Campbell Barton
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*
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* ***** END GPL LICENSE BLOCK *****
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*
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*/
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/** \file blender/modifiers/intern/MOD_softbody.c
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* \ingroup modifiers
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*/
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#include <stdio.h>
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#include "DNA_scene_types.h"
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#include "DNA_object_force.h"
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#include "BLI_utildefines.h"
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#include "BKE_cdderivedmesh.h"
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#include "BKE_layer.h"
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#include "BKE_particle.h"
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#include "BKE_softbody.h"
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#include "DEG_depsgraph_build.h"
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#include "MOD_modifiertypes.h"
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static void deformVerts(ModifierData *md, Object *ob,
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DerivedMesh *UNUSED(derivedData),
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float (*vertexCos)[3],
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int numVerts,
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ModifierApplyFlag UNUSED(flag))
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{
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sbObjectStep(md->scene, BKE_scene_layer_context_active_PLACEHOLDER(md->scene), ob, (float)md->scene->r.cfra, vertexCos, numVerts);
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}
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static bool dependsOnTime(ModifierData *UNUSED(md))
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{
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return true;
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}
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static void updateDepsgraph(ModifierData *UNUSED(md),
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struct Main *UNUSED(bmain),
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struct Scene *scene,
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Object *ob,
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struct DepsNodeHandle *node)
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{
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if (ob->soft) {
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/* Actual code uses ccd_build_deflector_hash */
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DEG_add_collision_relations(node, scene, ob, ob->soft->collision_group, eModifierType_Collision, NULL, false, "Softbody Collision");
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DEG_add_forcefield_relations(node, scene, ob, ob->soft->effector_weights, true, 0, "Softbody Field");
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}
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}
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ModifierTypeInfo modifierType_Softbody = {
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/* name */ "Softbody",
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/* structName */ "SoftbodyModifierData",
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/* structSize */ sizeof(SoftbodyModifierData),
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/* type */ eModifierTypeType_OnlyDeform,
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/* flags */ eModifierTypeFlag_AcceptsCVs |
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eModifierTypeFlag_AcceptsLattice |
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eModifierTypeFlag_RequiresOriginalData |
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eModifierTypeFlag_Single,
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/* copyData */ NULL,
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/* deformVerts */ deformVerts,
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/* deformMatrices */ NULL,
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/* deformVertsEM */ NULL,
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/* deformMatricesEM */ NULL,
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/* applyModifier */ NULL,
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/* applyModifierEM */ NULL,
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/* initData */ NULL,
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/* requiredDataMask */ NULL,
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/* freeData */ NULL,
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/* isDisabled */ NULL,
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/* updateDepsgraph */ updateDepsgraph,
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/* dependsOnTime */ dependsOnTime,
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/* dependsOnNormals */ NULL,
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/* foreachObjectLink */ NULL,
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/* foreachIDLink */ NULL,
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/* foreachTexLink */ NULL,
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};
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