c4fa17c67a7c28d34abe0db2da8783f4c5ab2a8f
The idea is to allow having a lot of non-intersecting volumes without allocating volume stack to its full size. With the F11285472 file the memory usage goes from 1400 MiB to 1000 on the RTX6000 card. The fix makes it so the integrator work memory is allocated after scene update which has downside of possible less efficient update when some textures don't fit GPU memory, but has an advantage of making proper decision and having a clear and consistent internal API. Fixes memory part of T92014. Differential Revision: https://developer.blender.org/D12966
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.. Keep this document short & concise, linking to external resources instead of including content in-line. See 'release/text/readme.html' for the end user read-me. Blender ======= Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing. .. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg :scale: 50 % :align: center Project Pages ------------- - `Main Website <http://www.blender.org>`__ - `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__ - `User Community <https://www.blender.org/community/>`__ Development ----------- - `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__ - `Code Review & Bug Tracker <https://developer.blender.org>`__ - `Developer Forum <https://devtalk.blender.org>`__ - `Developer Documentation <https://wiki.blender.org>`__ License ------- Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license. See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.
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