c86b17ddb7c64e396670e9ef3a8233ec287daf22
Was caused by earlier refactoring of undo, used index array before it gets initialized. Fixed by swapping order of copying. Also changed normals calculation on undo restore to operate on tessellated data (which sculpt still uses), fixes console warning print.
Fix [#30665] UV-Editor: UV -> Copy Mirrored UV coords: mesh.faces_mirror_uv op now uses poly/loops (bmesh todo).
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