Files
test2/source/blender/editors/space_clip/SConscript
Sergey Sharybin c8f5dac11b Movie Clip Editor: implemented option to display frame using OpenGL textures
Initial idea was to perform bilinear filtering for displaying proxied frame
to make it looking a bit smoother. It was done but it was also discovered
that using such kind of texture buffers helps on some crappy videocards
when playing $k footage.

Currently check for NPOT support is disabled, so use this option with care.
2012-02-03 19:13:31 +00:00

10 lines
385 B
Python

#!/usr/bin/python
Import ('env')
sources = env.Glob('*.c')
defs = []
incs = '../include ../../blenkernel ../../blenloader ../../blenfont ../../blenlib ../../imbuf ../../makesdna'
incs += ' ../../makesrna ../../windowmanager #/intern/guardedalloc #/extern/glew/include ../../gpu'
env.BlenderLib ( 'bf_editors_space_clip', sources, Split(incs), defs, libtype=['core'], priority=[95] )