Initial idea was to perform bilinear filtering for displaying proxied frame to make it looking a bit smoother. It was done but it was also discovered that using such kind of texture buffers helps on some crappy videocards when playing $k footage. Currently check for NPOT support is disabled, so use this option with care.
10 lines
385 B
Python
10 lines
385 B
Python
#!/usr/bin/python
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Import ('env')
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sources = env.Glob('*.c')
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defs = []
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incs = '../include ../../blenkernel ../../blenloader ../../blenfont ../../blenlib ../../imbuf ../../makesdna'
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incs += ' ../../makesrna ../../windowmanager #/intern/guardedalloc #/extern/glew/include ../../gpu'
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env.BlenderLib ( 'bf_editors_space_clip', sources, Split(incs), defs, libtype=['core'], priority=[95] )
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